all=All
role=Characters
exit=Exit
chest=Chest
pickup=Pickup
sign=Location hint
event=Event point
other=Other objects
chest_empty=Empty chest
here=Here
north=North
northeast=Northeast
east=East
southeast=Southeast
south=South
southwest=Southwest
west=West
northwest=Northwest
unit= tiles
separator=, 
empty=No objects
gone=Object no longer available
unselected=No object selected
map_fallback=Map 
count_one= object
count_many= objects
audio_on=Audio navigation on
audio_off=Audio navigation off
audio_unavailable=Audio navigation unavailable
mechanism=Mechanism
stone_lion=Stone lion
stone_lion_switch=Stone lion mechanism
bookshelf=Bookshelf
stele=Stone tablet
tombstone_switch=Tombstone mechanism
path_started=Automatic pathfinding started
path_switched=Pathfinding target changed
path_stopped=Automatic pathfinding stopped
path_arrived=Reached the target area
path_unreachable=Cannot reach the selected object
path_interrupted=Automatic pathfinding interrupted
path_nearest=Reached the nearest accessible position
passage=Passages
floating_switch=Mechanism 
floating_platform=Island 
floating_left= left passage
floating_up= upper passage
floating_right= right passage
floating_part_one=, first section
floating_part_two=, second section
floating_open=open
floating_closed=closed
floating_done=already activated
floating_current=currently 
floating_after=after activation 
floating_first=The first activation changes only the passages of island 12
floating_unchanged=unchanged
floating_range=Tile range: 
floating_controls=Controlled passages or mechanisms: 
floating_unknown=state unknown
floating_separator=, 
floating_stop=. 
floating_to= to 
floating_ready=Reached a position where the selected mechanism can be operated
floating_blocked=The selected passage is closed. Reread it to hear its controlling mechanisms
floating_result=Operation result: 
music_note=Note 
music_chest=Music chest 
music_locked=locked
music_unlocked=unlocked, ready to collect
music_claimed=collected
music_unknown=Music mechanism state unknown
music_phase=Chest 
music_progress=Input progress 
music_next=Next: 
music_reset=Wrong input, progress reset. 
music_restart=Wrong order, restarted from the first note. 
music_clue_reset=Chest hint viewed, input progress reset. 
music_complete=Both music chests collected
music_separator=, 
music_stop=. 
music_do=Do
music_ci=Ci
music_la=La
music_so=So
music_fa=Fa
music_mi=Mi
music_re=Re
tower_interior=Tower interior entrance
tower_reload=Tower floor transfer
tower_exit=Tower upper exit
tower_lower_return=Lower tower return
tower_upper_return=Upper tower return
tower_lower_enter=Lower tower entry
tower_upper_enter=Upper tower entry
tower_lower_gate=Lower front passage
tower_upper_gate=Upper front passage
tower_lower_restore=Lower front passage restore
tower_upper_restore=Upper front passage restore
tower_lower_hide=Lower body hide point
tower_lower_show=Lower body show point
tower_upper_hide=Upper body hide point
tower_upper_show=Upper body show point
tower_front=Tower bypass inactive
tower_back=Tower bypass active
tower_hidden=Body hidden
tower_visible=Body visible
tower_begin=Tower event started. 
tower_end=Event ended. Current position: 
tower_path_stop=Previous navigation stopped. 
tower_segment=After automatic movement, press V to check your position and select the next target. 
tower_location=Current position: 
tower_locked=The game still restricts movement. Wait for the event to finish. 
tower_inactive=No state change now
tower_blocked=Passage closed. Press V to check your state and select the next segment.
tadmor_plate=Stone slab 
tadmor_switch=Slab mechanism 
tadmor_button=Button
tadmor_front_gate=First gate
tadmor_front_switch=First gate mechanism
tadmor_central_gate=Central gate
tadmor_done=activated
tadmor_pending=not activated
tadmor_raised=raised
tadmor_lowered=lowered
tadmor_plate_progress=Slab passages open: 
tadmor_element_progress=Element buttons completed: 
tadmor_need_plate=Raise slab 1, 3, or 4 first
tadmor_link=Linked passage: 
tadmor_control=Control: 
tadmor_gate_condition=Complete the earth, wind, fire, and water buttons to open the central gate
tadmor_door_pending=All element buttons completed; the central gate has not yet been confirmed open
tadmor_complete=All element buttons completed; central gate open
tadmor_range=Distance reference point and limit (tiles): 
tadmor_blocked=Passage closed. Press backslash for the controlling mechanism
tadmor_return=Return passage entrance
tadmor_side=Side passage entrance
tadmor_central=Central entrance
tadmor_secret=Secret chamber entrance
talas_switch=Falling-rock control 
talas_rock=Rock 
talas_passage=Rock passage 
talas_old_passage=Original-position passage 
talas_part=Section 
talas_done=operated
talas_pending=not operated
talas_progress=Rock controls operated: 
talas_link=Linked passage: 
talas_control=Control: 
talas_landing=Final rock position: 
talas_result=Rock animation ended. Current position
talas_blocked=Passage closed. Press backslash for the controlling mechanism
talas_first_story=First story point
talas_second_story=Second story point
talas_summit_story=Summit story point
talas_battle_story=Battlefield story point
talas_wall=Cliff area
talas_summit=Summit area
talas_to_wall=To the cliff
talas_to_summit=To the summit
talas_to_passage=Passage exit
jump_point=Jump point 
jump_destination=Destination: 
jump_reference=Distance reference: 
jump_limit=Maximum distance 
jump_idle=Idle
jump_busy=Jump in progress
jump_result=Jump animation ended
jump_actual=Current position: 
jump_door=Three-treasure gate
jump_control=Three-treasure gate control
jump_clue=Three-treasure gate inscription
jump_requirement=Original confirmation needs all three Taoist treasures and consumes one of each. Read the inscription for clues
jump_door_opened=Three-treasure gate opened
jump_blocked=Gate closed. Select its control
jump_reusable=Jump points are reusable. Confirm with the original key after navigation arrives
robot_right=Right automaton
robot_left=Left automaton
robot_plate=Plate 
robot_gate=Plate gate 
robot_barrier=Automaton barrier
robot_body=Waiting player body
robot_control=Controlling: 
robot_normal=Player body
robot_entered=Controlling 
robot_restored=Player body restored
robot_temporary=Player body cannot hold the plate; gate closed
robot_current=Current position: 
robot_requirement=Confirm uses one charm. Obtain it by drawing and interpreting a fortune.
robot_draw=Fortune sticks
robot_interpret=Fortune interpretation
robot_pending=Not parked
robot_parked=Parked at plate 
robot_blocked=This passage closes during automaton control. Finish the plate first.
robot_gate_blocked=Gate closed. Park an automaton on its plate.
robot_next=Confirm the plate to restore your body. Select the next target.
robot_sign_wait=Park the automaton before drawing again.
robot_sign_pending=A fortune is pending. Go to interpretation.
palace_portal=Portal 
palace_destination=Destination: 
palace_reference=Script distance reference: 
palace_confirm=Navigation stops only. Use the original confirm key.
palace_arrived=Teleport animation ended
palace_first=First east-room story
palace_first_done=First east-room story ending
palace_stones_blocked=Rescue the floor-three statues first. These portals currently give the original prerequisite message.
palace_statue=Statue
palace_stones_done=Statues rescued; both floor-three portals unlocked
palace_paper=Note and secret-passage mechanism
palace_secret=Secret passage
palace_secret_done=Note mechanism finished; secret passage open
palace_evidence=Open the note mechanism first. Initial passage entry also checks both quest documents.
palace_current=Current position: 
palace_entered=Triggered
palace_pending=Not triggered
palace_hall_intro=First hall-entry story
palace_inner_court=Inner-court landing
palace_return_hall=Main-hall landing
palace_stones=Confirm a statue for the original rescue story and battle, then use the floor-three portals.
palace_workshop_first=First workshop entry starts the original story. Original movement determines the final position.
